![]() ![]() Still, since the next pro Macs are expected to have 2x/4x M1 Max chips (or possibly M2) in iMac Pro and/or Mac Pro configurations with 20/40 CPU cores and 64/128 GPU cores respectively, hopefully that'd get the game over the hump even if it's stuck on Rosetta. I wonder if a native port will come in the future or if the game/engine is just too old. Learn how to locate your Cities: Skylines save files, screenshot folder, along with the location of your mods folder on Windows, Mac, and Linux (Steam). Device: MacBook Air M1 2020 8 GB RAM Verified by User:Mlostek on Device: MacBook Pro M1 Max 24 GPU 32GB RAM OS: macOS 12.0.1 (21A559) Method: crossover Resolution: 3840×2160 Settings: medium Framerate: approx. Considering the game is running under Rosetta on the M1 this is level of performance is quite impressive. FPS are acceptable on the larger cities, but still not very good, like in the 20 range. Once I get above about 50K the simulation speed kind of hits a ceiling, but it's never felt excessively slow. I have a couple with populations of 700-800K. From what I understand that's probably below average for a serious player, but my average city size is in the 300-400K range. I have about two dozen mods and roughly a thousand custom assets. Looks similar to what I see on my base model iMac Pro (8-core 3.2 GHz Xeon, Radeon Vega 56, 32GB) with a city of a similar size.
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